![]() ![]() ^ "Pentakill's third album 'Lost Chapter' to release on Sept.^ a b c d e "Pentakill: Grasp of the Undying".^ a b c d e "Pentakill: Smite and Ignite"."League of Legends band Pentakill is throwing a virtual concert next week". "Wave and Riot Games Are Teaming Up on a Concert for a Fictional Metal Band". ^ a b c d "League of Legends gets Lost Chapter, the new Pentakill album".^ "League of Legends Revives Its Heavy Metal Band Pentakill With Virtual Concert".^ "League of Legends band Pentakill is throwing a virtual concert next week"."Pentakill: how a metal band that doesn't exist made it to No 1". And if you’ve played Akali even a bit in season 12, then you probably know that this playstyle doesn’t work. "Pentakill: is this virtual metal band the gamer's Gorillaz?". In other words, Akali is an assassin champion that outplays her opponents by being sneaky and slippery. : CS1 maint: archived copy as title ( link) While this ability has a very high AP ratio (especially at max range), it's still effective with little to no Ability Power because of it's high base damage. You'll want to try to use it at max range to apply the most damage and CC, but you can still use it point blank if necessary. Chum the Waters is Fizz's hard engage tool. ![]() You can see the most recently updated guides on the browse guides page. This guide has not yet been updated for the current season. The lure's holder is slowed for the duration and knocked up for 1 second instead of away. Create or update guides for the 30 featured champions and compete for up to 200 in prizes. If an enemy champion intercepts the lure as it flies, it binds to them and causes the shark to emerge at their position. pentakill-grasp-of-the-undying Scanner Internet Archive HTML5 Uploader 1.6.4. ![]() If Chum the Waters travels at least 910 units, it will summon a massive Gigalodon Shark, dealing 300/400/500 (+120% of Ability Power) Magic Damage in a 450 area of effect, knocking back enemies 350 units and slowing them by 80%. If Chum the Waters travels between 455 and 910 units, it will summon a normal shark, dealing 225/325/425 (+100% of Ability Power) Magic Damage in a 325 area of effect, knocking back enemies 250 units and slowing them by 60%. If Chum the Waters travels less than 455 units, it will summon a Guppy Shark, dealing 150/250/350 (+80% of Ability Power) Magic Damage in a 200 area of effect, knocking back enemies 150 units and slowing them by 40%. The further the lure travels in its initial flight, the larger the shark that is attracted, increasing its slow, eruption radius and knockback distance. Lastly, a large portion of Mana is refunded if you kill an enemy with the active, so this is a very effective farming tool.Ĭhum the Waters: Fizz throws down a lure in the target direction that attracts a shark, causing it to emerge after 2 seconds, dealing Magic Damage, knocking aside surrounding enemies and slowing them for 2 seconds. Plus, thanks to this ability, Fizz's damage becomes hybrid because you'll be building items that deal Physical Damage ( Blade of the Ruined King, Trinity Force, etc) while this ability deals Magic Damage. It has very high base damage and deals % missing Health damage, allowing him to effectively DPS both squishy and tanky enemies. 2 Their second album, Grasp of the Undying, reached Number 1 on the iTunes metal charts in 2017. Their music is primarily composed and performed by Riot Games' in-house music team but features cameos by various renowned metal musicians. Seastone Trident is what allows bruiser Fizz to work. Pentakill Pentakill is a virtual heavy metal band associated with the League of Legends universe. If Seastone Trident's active does not kill a unit, Fizz's basic attacks deal 10/15/20/25/30 (+40% of Ability Power) bonus Magic Damage on-hit for 5 seconds. I like Overgrowth a bit more over Revitalize for the tankiness, but both are pretty good. If Seastone Trident's active kills a unit, 20/28/36/44/52 Mana is refunded and its cooldown is set to 1 second. Demolish: Gives a lot of pushing power, which is good for a lack of AD early. Active: Resets Fizz's basic attack timer and empowers his next attack, dealing 50/70/90/110/130 (+50% of Ability Power) bonus Magic Damage. The damage caps at 270 against minions and monsters. I came up with this build when I noticed that Grasp Miss Fortune had a positive win rate on Lolaytics a few weeks ago. This build is definitely not a high elo creation. Multiple basic attacks will refresh the duration. Grasp of the Undying Miss Fortune - (almost) NEVER DIE AGAIN By ghiacciavate. Passive: Fizz's basic attacks rend enemies, dealing 20/30/40/50/60 (+35% of Ability Power) Magic Damage over 3 seconds.
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