![]() Twisted Metal 2: runs great! Can't really play it on my FPZ due to not having L2 and R2 buttons but it works just fine from what I can tell. Lara's mansion chugs a bit for example. First level seemed fine though, which isn't as open. Tomb Raider 2: Runs fine, but can be slow in big open areas. Motion blur effects don't emulate properly, but it's not a game breaker. Metal Gear Solid: I've only played up to meeting Meryl, bit so far it's been pretty much perfect. Frame rate isn't quite enough, and there's a bug that doesn't allow rapid pressing of buttons, so you can't steal abilities from enemies. Some minor glitches in 3 where explosions are used, but nothing game breaking.īrave Fencer Musashi: Surprisingly a little too taxing for the pi zero. In SDL, no problems occur, but aspect ratio for menus and still images is squished.Ĭastlevania: Symphony of the Night - No issues, minor slowdown with some framebuffer effects (full HP items dropped from bosses hit FPS pretty hard but again that's minor). Menus, logos and still images have some black bars present in OpenGL. Silent Hill: runs flawlessly, but objects have a white bounding box around them due to the default Unai graphics driver in PCSX-ReARMed not having a mask bit option. These were all ran on my Freeplay Zero with the experimental DMA driver. Another option is to use memcard 2 that is untouched but the launcher. (04-06-2019, 04:30 PM)Porcinus Wrote: Resident Evil 2 is particular but can be consider as a multi disk game, if you combine Leon and Claire CD into one file, it should work, you will just have to switch CD when start the emulator. You certainly cannot change them in the emulator itself or in the config file. There seems to be a way to change drivers (As far as I can tell, the emulator isn't even using Exophase's NEON GPU core but instead it's using the Unai driver from PCSX4ALL) by setting some parameters before compiling. It's too bad that the default video driver is severely limited. Of course this is only one example that can be easily worked around. How would your program work with a game like Resident Evil 2 for example, where loading a save file after completing the game let's you start the next character's story? With different memcards, you wouldn't be able to load the previous save. (04-06-2019, 12:25 AM)Porcinus Wrote: It look like that there is not fully support m3u when PCSX-ReARMed is running as standalone.īefore starting any game, you should consider backup all '.srm' files located in '/home/pi/RetroPie/roms/psx'.Yeah, multi disc games have trouble. Note: memcard is looking to work fine in both direction on my side.īefore starting any game, you should consider backup all '.srm' files located in '/home/pi/RetroPie/roms/psx'. When running a game from Retroarch, each game have its own memcard file, this is not the case with PCSX-ReARMed.īasically it will create a symlink from '/opt/retropie/configs/psx/pcsx/memcards/card1.mcd' to '/home/pi/RetroPie/roms/psx/GAME.srm' with various check. I have make a program to keep compatibility between Retroarch memcard and PCSX-ReARMed memcard. Note: On multi disk games, each CD have its own save state. Load the game on PCSX-ReARMed, load the save state and save it just after. Copy files in '/opt/retropie/configs/psx/pcsx/sstates' and rename 'Parasite Eve 1.state' to PCSX-ReARMed save state filename (PE-FR-CD1-PEFRCD1.000). Recover RetroArch save state you want to use (Parasite Eve 1.state) from '/home/pi/RetroPie/roms/psx'. Load a game on PCSX-ReARMed and make a save state, close the emulator. If you want to try (filename given for example) : ![]() PCSX-ReARMed save state are far lighter than Retroarch one. Take what I am going to say with caution, this can destroy your progress : you can use Retroarch save state on PCSX-ReARMed but reverse not work. Quick note : I am not sure compressed PBP files work with RetroArch. ![]() You may not need to do the whole process, I personally stop after convert step and this work fine. You can play multi disk game by converting them in PBP format using PSX2PSP : It look like that there is not fully support m3u when PCSX-ReARMed is running as standalone.
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